![]() TB is designed for cell by cell animation, and if you can draw that well you'd already be doing animation.ĪS can do animation even if you have no talent (like myself). ![]() Obviously money is a factor to you or you'd buy them both, and spending $600 (miminum) on Toon Boom is a bit silly when you've never done any animation before. That says it all - no question that AS is the way to go. The only surefire way of choosing is to try them out - they both have trial versions.Īctually, I think most folks here have missed a key statement you made - "I've never done any animation at all". swf files with AS, but some features cannot be exported into Flash animations (this is probably more to do with drawbacks in Flash, to be fair).īoth programs have lots of other features. Toonboom is aimed squarely at that market, while with AS I get the impression that this was tagged on afterwards. On the other hand, you may be interested in exclusively exporting to Flash. If you are more interested in animating characters' movements, choosing AS is a no-brainer. The best feature of AS (if I had to pick one with a gun to my head) is bones. ![]() I think it is too much to call it a genuine 3D environment - it fakes 3D, just like AS. ![]() In my view the best feature of Toonboom is the "3d camera" approach to movies - really does give you the option of cimematic camera moves through an environment. Toonboom is aimed at a traditional view of animation - frame-by-frame, exposure sheets etc.
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